Aetherhaven Wiki

The same guide as the in-game Town Journal, plus Addons and a Crossmod guide for developers.

Plot creator staff

The plot creator staff registers custom buildings you built in the world: footprint, specialty blocks, prefab export, costs, and (optionally) a live plot in your town. Most players should use Decoration or Variant, not the full workplace types below.

Open your town journal → Guide → Mechanics → Plot creator staff (this page) while learning the flow. In play: equip the staff, press F to start or open the current step panel, primary-click blocks in the world, Q / E previous / next step, R to cancel.

Recommended paths

Goal Building type Notes
Cosmetic build, no jobs Decoration Optional town records shelf; no production or villager logic.
Alternate look for an existing building Variant Pick which main building it counts as (house, barn, inn, etc.). Substeps follow that main type.
New workplace / production plot (modding) Work For adding new workplace types; needs management block, production storage, and a work surface POI.

Building types (picker)

Decoration — Parks, props, and builds that should not act as homes, shops, or workplaces. Minimal required spots.

Variant — A prefab that counts as another building id already in the mod (for example a custom house that counts as plot_house). You choose the main type from the dropdown; important spots match that main building.

Home — Residential plot: town records shelf + sleep POI.

WorkDeveloper / content author use. Defines a new workplace-style plot: town records shelf, production storage, and a work-surface POI. Use when you are adding a new production or job building type, not for normal cosmetic variants.

Amenity — Fun or leisure (park, altar-style amenity): shelf + fun/sit POI.

Shop — Stall or shop counter: shelf + shop-tagged work POI.

Inn — Full inn layout: shelf, work surface, beds, eat spot, innkeeper and visitor spawns (and optional guild master spawn slot).

Town hall — Civic hub: shelf, treasury block, planning desk POI.

Guild hall — Adventurer guild: shelf, work surface, adventurer spawn points.

Overlap and confusion

  • Variant vs Home / Work / … — Variant is for “looks different, behaves like X.” Pick Variant + main type, not Home, if you are reskinning an existing gameplay building.
  • Work vs ShopShop is for merchant stalls. Work is for farms, mills, forges, and other production workplaces.
  • Amenity vs DecorationDecoration has almost no gameplay hooks. Amenity sets fun/amenity tags and POIs for villager schedules.
  • Inn, Town hall, and Guild hall are full templates; use Variant only if you are matching one of those templates on purpose.

Flow (short)

  1. Mark two opposite corners and an outside plot-sign corner.
  2. Choose building type (and variant of if applicable).
  3. Place important spots (blocks are given one at a time per substep).
  4. Enter name and id (prefab filename follows the id).
  5. Edit tags if needed.
  6. Open building settings (F): treasury gold cost, self-build days, empty-space prefab option, and assembly sections.
  7. Export prefab with F on the save-shape step (uses settings from step 6).
  8. Set build materials (virtual chest; items return to you when you continue).
  9. Review and save.

Permissions

By default, config may allow everyone to use the plot creator; servers can require the aetherhaven.plot.creator permission instead.