Plot creator staff
The plot creator staff registers custom buildings you built in the world: footprint, specialty blocks, prefab export, costs, and (optionally) a live plot in your town. Most players should use Decoration or Variant, not the full workplace types below.
Open your town journal → Guide → Mechanics → Plot creator staff (this page) while learning the flow. In play: equip the staff, press F to start or open the current step panel, primary-click blocks in the world, Q / E previous / next step, R to cancel.
Recommended paths
| Goal | Building type | Notes |
|---|---|---|
| Cosmetic build, no jobs | Decoration | Optional town records shelf; no production or villager logic. |
| Alternate look for an existing building | Variant | Pick which main building it counts as (house, barn, inn, etc.). Substeps follow that main type. |
| New workplace / production plot (modding) | Work | For adding new workplace types; needs management block, production storage, and a work surface POI. |
Building types (picker)
Decoration — Parks, props, and builds that should not act as homes, shops, or workplaces. Minimal required spots.
Variant — A prefab that counts as another building id already in the mod (for example a custom house that counts as plot_house). You choose the main type from the dropdown; important spots match that main building.
Home — Residential plot: town records shelf + sleep POI.
Work — Developer / content author use. Defines a new workplace-style plot: town records shelf, production storage, and a work-surface POI. Use when you are adding a new production or job building type, not for normal cosmetic variants.
Amenity — Fun or leisure (park, altar-style amenity): shelf + fun/sit POI.
Shop — Stall or shop counter: shelf + shop-tagged work POI.
Inn — Full inn layout: shelf, work surface, beds, eat spot, innkeeper and visitor spawns (and optional guild master spawn slot).
Town hall — Civic hub: shelf, treasury block, planning desk POI.
Guild hall — Adventurer guild: shelf, work surface, adventurer spawn points.
Overlap and confusion
- Variant vs Home / Work / … — Variant is for “looks different, behaves like X.” Pick Variant + main type, not Home, if you are reskinning an existing gameplay building.
- Work vs Shop — Shop is for merchant stalls. Work is for farms, mills, forges, and other production workplaces.
- Amenity vs Decoration — Decoration has almost no gameplay hooks. Amenity sets fun/amenity tags and POIs for villager schedules.
- Inn, Town hall, and Guild hall are full templates; use Variant only if you are matching one of those templates on purpose.
Flow (short)
- Mark two opposite corners and an outside plot-sign corner.
- Choose building type (and variant of if applicable).
- Place important spots (blocks are given one at a time per substep).
- Enter name and id (prefab filename follows the id).
- Edit tags if needed.
- Open building settings (F): treasury gold cost, self-build days, empty-space prefab option, and assembly sections.
- Export prefab with F on the save-shape step (uses settings from step 6).
- Set build materials (virtual chest; items return to you when you continue).
- Review and save.
Permissions
By default, config may allow everyone to use the plot creator; servers can require the aetherhaven.plot.creator permission instead.