Production buildings
Core production buildings belong to named specialists. Their work is separate from the priority-driven workplaces you mark for Townsfolk.
Choose a system
- Farm and Scarecrow Fields: Irienne grows planned crops for harvest items.
- Barn and owned animals: Thalen cares for purchased, assigned animals that produce resources.
- Lumbermill and Singing Grove: Seren grows and harvests trees at Rootstones.
- Miner's Hut and mining nodes: Gorruk works renewable marked rock and ore.
- Spirit Garden: Rowan grows alchemical plants and petals in Spirit Planters.
- Hunter's Lodge and arena: Kael fights ordered creature runs for spoils.
Finished production remains in each building's storage. Building Outputs at the warehouse lets you collect those stores without merging their capacity. Their own controls handle plans, unlocked choices and upgrades. The farm opens its field planner rather than a separate Building Output screen.
A Townsfolk Farming or Ranching workplace adds population food support and produces no inventory items. Cooking makes meal items without adding food-support points. See Population and villager availability for town growth.
Older community builds
Older farms keep automatic production until you paint a crop plan. Old lumbermills keep it until the first Rootstone is given a sapling. Existing mines keep their original production until you apply a reviewed node layout.
Older barns without animal markers automatically use suitable clear floor spaces, preserving owned animals and upgrades. If space is missing, the herd screen explains the requirement. Updated authored pen positions take precedence.
Builders should use the Plot Creator or Building Editor to update specialty equipment and activity positions. Both guide required equipment for the selected building, including community variants.
When production pauses
Read the building's own status first. Check the resident's presence, shift, Mastery and tool, physical work area, path and storage capacity. Apprentice priorities do not assign a core specialist's work. Keep the relevant area loaded; these systems do not run a distant town for you.