
Mechanics
These pages describe how each major feature works in play. Start with Getting Started if you are new, then open the page you need from the list on the left.
For the new town systems, start with Apprentice workplaces and its individual setup guides, Work priorities and wages, Townsfolk stats and equipment, Warehouse and deliveries, Backpacks, and Alchemy and flasks. Production buildings leads to the Farm, Barn, Lumbermill, Miner's Hut and Spirit Garden. Hunter's Lodge and arena and Clinic and recovery explain those specialists' services.
| Topic | What it covers |
|---|---|
| Plot placement staff | Staking building footprints |
| Building staff | Finishing construction faster |
| Town charter | Founding and naming your town |
| Treasury and taxes | Morning gold from residents |
| Villager needs | Hunger, energy, and fun |
| Reputation | Friendship, gifts, and milestones |
| Mastery and training | Specialist tools, production requirements and Townsfolk points |
| Guild hall and guards | Hiring patrols and the command post |
| Tourist portal | Visitors from other worlds |
| Festivals | Holiday builds on the festival square |
Each linked page includes steps, related buildings, and cross-links where another system matters.