Kael can visit from Town Level 4. Build his Hunter's Lodge and finish his recruitment quest.
Open Hunter's Lodge and arena under Mechanics for setup, portal placement and troubleshooting.
The arena
The Hunt Beacon marks the centre of the arena. Keep a clear 9 by 9 floor around it with room overhead. The beacon must stay inside the completed lodge plot.
Unlock creatures with treasury gold and samples of their drops. Choose Start to begin a run. Kael fights one creature at a time, collects its spoils and faces progressively stronger opponents. Runs never begin automatically and do not progress while the world is unattended.
Skeletons provide bones and linen scraps. Goblin Scrappers provide Scraps, which Tobin uses for props. Frost undead also provide Ice Essence. Burnt and incandescent undead provide Cindercloth and Fire Essence. Outlanders provide Shadoweave. Void Crawlers and the larger Void Spawn provide Void Essence and can drop Voidhearts. Spoils follow the creature's normal drop chances and amounts, excluding weapons, armor and tools.
Collected spoils stay safe when a run ends. Open the lodge's Production Storage to browse and collect spoils, or collect them through the town warehouse. Make space when the spoils racks fill. Couriers can use lodge supplies for workplace orders.
When creating or editing a Hunter's Lodge, the creator and editor require both the Hunt Beacon and Production Storage inside its bounds. Select the beacon to see Hunt portal opens here, Creature entrance and Hunter's starting position markers. Their positions follow the building's orientation, not the beacon block's facing. Leave the whole 9 by 9 arena clear.
Training
Spend treasury gold on vitality, power, field dressing, Second Wind and larger spoils racks between runs. Training improves Kael's survival and lets him complete longer runs.